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Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask
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Condition
Used, Good
Usage
2 years
Description from Seller

Oculus Rift CV1 virtual reality headset. Setup for larger play space with extended 3 camera range.

INFO:

Legit Gamer Oculus Rift VR features

  • 2 Touch controllers
  • 3 USB 3.0 IR tracking stations with stands
  • Extra face mask
  • Upgraded soft mask gasket
  • 6 ft. extension USB 3.0 cable
  • New Duracell brand AA batteries included 2x
  • Premium cable ties
  • Double boxed for safe shipping
  • Free art gift

SPEC:

Displays: The device features two Pentile OLED displays, 1080×1200 resolution per eye, a 90 Hz refresh rate, and a 110° field of view. The separation of the lenses is adjustable by a slider on the bottom of the device, in order to accommodate a wide range of interpupillary distances. The Fresnel lenses are not interchangeable; however, there are multiple facial interfaces so that the device can be positioned at different distances from the user's eyes. This also allows for users wearing glasses to use the Rift, as well as users with widely varying facial shapes.

Audio: The Rift CV1 features integrated headphones that provide real-time 3D audio effects. This was developed from technology licensed from RealSpace 3D Audio, by Visisonics. The headphones are user-replaceable, with Oculus and other manufactures such as JBL providing aftermarket audio accessories. The CV1 was struck by a design flaw by which the headphones lost sound on either side, after a cable running through the headband at the back of the headset was severed from regular use. In light of this issue, Palmer Luckey announced a campaign by which he was meant to ship a free custom-made solution for this flaw to affected users, but the announcement never materialized.

Oculus Rift Constellation sensor: Constellation is the headset's rotational and positional tracking system, used to track the position of the user's head as well as other VR devices, with low latency, and sub-millimeter accuracy. The system consists of external infrared tracking sensors that optically track specially designed VR devices. This provides the Rift with full 6 degree of freedom rotational and positional tracking.

The Rift, or any other device being tracked by the system, is fitted with a series of precisely positioned infrared LEDs under or above the surface, set to blink in a specific pattern. By knowing the configuration of the LEDs on the objects and their pattern, the system can determine the precise position of the device with sub-millimeter accuracy and near-zero latency. The system then includes one or more USB stationary infrared sensors that originally come with a stand in a desk lamp form factor, but standard screw holes allow for the stand to be removed and the sensor to be mounted anywhere the user sees fit. The sensors normally sit on the user's desk, creating a 3D space that allows the user to use the device while sitting, standing, walking, or even jumping around the room.

TEST

Headset tested both screens working @ 90hz with no dead pixels Mic/speakers tested and working Head strap working Touch controllers all buttons working wireless tracking working Tracking stations plugged in verified working on usb 3.0/2.0

Specifications
  • Brand
    Meta
This item is sold out
Published 8/21/2025

Oculus Rift Bundle 3 Sensor 2 Touch Controllers Extra Soft Mask

$199.99
This listing is sold out
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Legit Gamer
Jawa Verified
Have a similar item? Sell yours
Condition
Used, Good
Usage
2 years
Description from Seller

Oculus Rift CV1 virtual reality headset. Setup for larger play space with extended 3 camera range.

INFO:

Legit Gamer Oculus Rift VR features

  • 2 Touch controllers
  • 3 USB 3.0 IR tracking stations with stands
  • Extra face mask
  • Upgraded soft mask gasket
  • 6 ft. extension USB 3.0 cable
  • New Duracell brand AA batteries included 2x
  • Premium cable ties
  • Double boxed for safe shipping
  • Free art gift

SPEC:

Displays: The device features two Pentile OLED displays, 1080×1200 resolution per eye, a 90 Hz refresh rate, and a 110° field of view. The separation of the lenses is adjustable by a slider on the bottom of the device, in order to accommodate a wide range of interpupillary distances. The Fresnel lenses are not interchangeable; however, there are multiple facial interfaces so that the device can be positioned at different distances from the user's eyes. This also allows for users wearing glasses to use the Rift, as well as users with widely varying facial shapes.

Audio: The Rift CV1 features integrated headphones that provide real-time 3D audio effects. This was developed from technology licensed from RealSpace 3D Audio, by Visisonics. The headphones are user-replaceable, with Oculus and other manufactures such as JBL providing aftermarket audio accessories. The CV1 was struck by a design flaw by which the headphones lost sound on either side, after a cable running through the headband at the back of the headset was severed from regular use. In light of this issue, Palmer Luckey announced a campaign by which he was meant to ship a free custom-made solution for this flaw to affected users, but the announcement never materialized.

Oculus Rift Constellation sensor: Constellation is the headset's rotational and positional tracking system, used to track the position of the user's head as well as other VR devices, with low latency, and sub-millimeter accuracy. The system consists of external infrared tracking sensors that optically track specially designed VR devices. This provides the Rift with full 6 degree of freedom rotational and positional tracking.

The Rift, or any other device being tracked by the system, is fitted with a series of precisely positioned infrared LEDs under or above the surface, set to blink in a specific pattern. By knowing the configuration of the LEDs on the objects and their pattern, the system can determine the precise position of the device with sub-millimeter accuracy and near-zero latency. The system then includes one or more USB stationary infrared sensors that originally come with a stand in a desk lamp form factor, but standard screw holes allow for the stand to be removed and the sensor to be mounted anywhere the user sees fit. The sensors normally sit on the user's desk, creating a 3D space that allows the user to use the device while sitting, standing, walking, or even jumping around the room.

TEST

Headset tested both screens working @ 90hz with no dead pixels Mic/speakers tested and working Head strap working Touch controllers all buttons working wireless tracking working Tracking stations plugged in verified working on usb 3.0/2.0

Specifications
  • Brand
    Meta